In contrast to the control-theoretic methods, the lack of stability guarantee remains a significant problem for model-free reinforcement learning (RL) methods. Jointly learning a policy and a Lyapunov function has recently become a promising approach to ensuring the whole system with a stability guarantee. However, the classical Lyapunov constraints researchers introduced cannot stabilize the system during the sampling-based optimization. Therefore, we propose the Adaptive Stability Certification (ASC), making the system reach sampling-based stability. Because the ASC condition can search for the optimal policy heuristically, we design the Adaptive Lyapunov-based Actor-Critic (ALAC) algorithm based on the ASC condition. Meanwhile, our algorithm avoids the optimization problem that a variety of constraints are coupled into the objective in current approaches. When evaluated on ten robotic tasks, our method achieves lower accumulated cost and fewer stability constraint violations than previous studies.
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Off-Policy evaluation (OPE) is concerned with evaluating a new target policy using offline data generated by a potentially different behavior policy. It is critical in a number of sequential decision making problems ranging from healthcare to technology industries. Most of the work in existing literature is focused on evaluating the mean outcome of a given policy, and ignores the variability of the outcome. However, in a variety of applications, criteria other than the mean may be more sensible. For example, when the reward distribution is skewed and asymmetric, quantile-based metrics are often preferred for their robustness. In this paper, we propose a doubly-robust inference procedure for quantile OPE in sequential decision making and study its asymptotic properties. In particular, we propose utilizing state-of-the-art deep conditional generative learning methods to handle parameter-dependent nuisance function estimation. We demonstrate the advantages of this proposed estimator through both simulations and a real-world dataset from a short-video platform. In particular, we find that our proposed estimator outperforms classical OPE estimators for the mean in settings with heavy-tailed reward distributions.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of $\sim$75M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development.
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Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and $\text{360}^{\circ}$ realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D.
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Recently, diffusion frameworks have achieved comparable performance with previous state-of-the-art image generation models. Researchers are curious about its variants in discriminative tasks because of its powerful noise-to-image denoising pipeline. This paper proposes DiffusionInst, a novel framework that represents instances as instance-aware filters and formulates instance segmentation as a noise-to-filter denoising process. The model is trained to reverse the noisy groundtruth without any inductive bias from RPN. During inference, it takes a randomly generated filter as input and outputs mask in one-step or multi-step denoising. Extensive experimental results on COCO and LVIS show that DiffusionInst achieves competitive performance compared to existing instance segmentation models. We hope our work could serve as a simple yet effective baseline, which could inspire designing more efficient diffusion frameworks for challenging discriminative tasks. Our code is available in https://github.com/chenhaoxing/DiffusionInst.
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Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, including images and point cloud, and make full use of temporal information to guide the network to learn natural and coherent human motions. Without relying on any 3D pose annotations, our method exploits the inherent geometry constraints of point cloud for self-supervision and utilizes 2D keypoints on images for weak supervision. Extensive experiments on public datasets and our newly collected dataset demonstrate the superiority and generalization capability of our proposed method.
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The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
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Partial label learning (PLL) is a typical weakly supervised learning, where each sample is associated with a set of candidate labels. The basic assumption of PLL is that the ground-truth label must reside in the candidate set. However, this assumption may not be satisfied due to the unprofessional judgment of the annotators, thus limiting the practical application of PLL. In this paper, we relax this assumption and focus on a more general problem, noisy PLL, where the ground-truth label may not exist in the candidate set. To address this challenging problem, we further propose a novel framework called "Automatic Refinement Network (ARNet)". Our method consists of multiple rounds. In each round, we purify the noisy samples through two key modules, i.e., noisy sample detection and label correction. To guarantee the performance of these modules, we start with warm-up training and automatically select the appropriate correction epoch. Meanwhile, we exploit data augmentation to further reduce prediction errors in ARNet. Through theoretical analysis, we prove that our method is able to reduce the noise level of the dataset and eventually approximate the Bayes optimal classifier. To verify the effectiveness of ARNet, we conduct experiments on multiple benchmark datasets. Experimental results demonstrate that our ARNet is superior to existing state-of-the-art approaches in noisy PLL. Our code will be made public soon.
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This report describes the winning solution to the Robust Vision Challenge (RVC) semantic segmentation track at ECCV 2022. Our method adopts the FAN-B-Hybrid model as the encoder and uses SegFormer as the segmentation framework. The model is trained on a composite dataset consisting of images from 9 datasets (ADE20K, Cityscapes, Mapillary Vistas, ScanNet, VIPER, WildDash 2, IDD, BDD, and COCO) with a simple dataset balancing strategy. All the original labels are projected to a 256-class unified label space, and the model is trained using a cross-entropy loss. Without significant hyperparameter tuning or any specific loss weighting, our solution ranks the first place on all the testing semantic segmentation benchmarks from multiple domains (ADE20K, Cityscapes, Mapillary Vistas, ScanNet, VIPER, and WildDash 2). The proposed method can serve as a strong baseline for the multi-domain segmentation task and benefit future works. Code will be available at https://github.com/lambert-x/RVC_Segmentation.
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